Full-time

Texture Artist [Splinter Cell Remake]

Posted by Ubisoft • Toronto, Ontario, Canada

📍 Toronto, Ontario 🕒 March 02, 2026

About the Role

Job Description

As a Texture Artist at Ubisoft Toronto, you will bring immersive and believable 3D worlds to life by creating high quality textures that support visual storytelling. In this Texture Artist role, you will craft texture sets that elevate gameplay environments while meeting artistic direction, technical requirements, and performance goals. Working closely with multiple art disciplines, you will adapt to evolving tools and workflows and help define a cohesive visual language across the project.

What you’ll do

  • Collaborate with the art team to understand the project’s artistic vision and define texture priorities
  • Research and gather visual references to develop a consistent and high quality texture language
  • Create realistic materials using physically based rendering PBR workflows
  • Partner with level artists to identify environment texture needs and visual requirements
  • Ready to Apply?

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