Full-time

Technical Artist [VFX]

Posted by Ubisoft • montreal (administrative region), qc, Canada

📍 montreal (administrative region), qc 🕒 June 07, 2026

About the Role

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real - together.

What you’ll do

  • Design, implement, and maintain real‑time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay
  • Prototype, integrate, iterate on, and debug visual effects in‑editor, in real gameplay conditions
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets
  • Optimize effects using LOD, pooling, and instancing strategies
  • Define, improve, and document VFX pipelines and tools to accelerate iteration
  • Take end‑to‑end ownership of VFX systems, from artistic consistency to technical robustnes...

Ready to Apply?

Submit your application today and take the next step in your career journey with Ubisoft.

Apply Now