Regular Full-Time

Senior / Intermediate Software Engineer (Unreal Engine 5 Rendering)

Posted by Blackbird Interactive • Vancouver, British Columbia, Canada

📍 Vancouver, British Columbia 🕒 March 02, 2026

About the Role


We are building a talent pool for future Rendering Engineers (intermediate or senior) to help build and optimize a visually ambitious UE5 title. You will work across real-time rendering systems and content pipelines with a focus on Nanite, Lumen, and World Partition. Console experience (PS5, Xbox Series X|S, Switch 2) is a major bonus. This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Own and evolve rendering features and performance for a UE5 project across PC and consoles.
  • Drive visual quality and scalability using UE5’s modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.
  • Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.
  • Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.
  • ...

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