Regular Full-Time

Senior / Intermediate Rendering Engineer (Proprietary Engine – Console Rendering)

Posted by Blackbird Interactive • Vancouver, British Columbia, Canada

📍 Vancouver, British Columbia 🕒 February 24, 2026

About the Role


Renowned for innovative projects and our pioneering four-day work week, we are seeking an experienced Rendering Engineer (intermediate or senior) to help build and optimize a visually ambitious title in a proprietary engine.
You will work across real-time rendering systems and content pipelines with a focus on console implementation and optimization, including PS5 (AGC), Xbox Series X|S (DirectX 12), and Switch 2 (NVN).
This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

  • Own and evolve rendering features and performance across PC and current-gen consoles in a proprietary
  • Implement and optimize platform rendering backends, including PS5 (AGC), Xbox Series (DirectX 12), and Switch 2 (NVN), with attention to platform-specific constraints and best practices.
  • Drive visual quality and scalability across a modern rendering stack (, virtualize...
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