About the Role
Overview
WE ARE LOOKING FOR SENIOR C++ RENDERING ENGINEER (OPENGL, GPU) . We are looking for a Senior C++ Rendering Engineer to work on a custom native rendering solution for an automotive project. The main task is to replace an existing MapLibre-based renderer with an in-house implementation written in C++ using OpenGL. The role involves working close to the rendering pipeline, shaders, and GPU, as well as understanding an existing Android/Kotlin implementation and reproducing the same behavior in a native architecture.
What You Will Do
- Implement a native rendering solution in C++ using OpenGL
- Write, adjust, and debug GLSL shaders
- Replace the current MapLibre-based renderer with a custom implementation
- Review existing Android/Kotlin code to understand current behavior and replicate it in native code
- Debug rendering issues across the graphics stack (application logic, OpenGL state, shaders, G...
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