Full-time

Principal Graphics Engineer - Browser Runtime & GPU Systems

Posted by Advancedtechsearch • toronto, on, Canada

📍 toronto, on 🕒 June 01, 2026

About the Role

GPU command capture, serialization, and replay systems GPU/CPU performance optimization and frame pacing Runtime orchestration and graphics middleware systems Low-latency remote rendering and streaming architectures Cross-platform graphics compatibility and portabiliity Ideal Background

We are interested in engineers who have experience in one or more of the following areas: Graphics/rendering infrastructure GPU drivers or graphics middleware Command buffering and graphics API interception Remote rendering or cloud gaming platforms Graphics debugging/profiling tools Low-level Linux or graphics stack development Strong Technical Signals Vulkan, OpenGL/OpenGL ES, WebGL/WebGPU, DirectX, Metal GPU command buffers and rendering pipelines WebAssembly (WASM) / Emscripten GPU profiling and optimization tools (RenderDoc, Nsight, PIX, GPUView, Tracy) Multithreaded rendering systems GPU virtualization or runtime isolation Nice-to-Have Experience

Cloud gaming or remote rendering ...

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