Full-time
Principal Graphics Engineer - Browser Runtime & GPU Systems
Posted by Advancedtechsearch • toronto, on, Canada
About the Role
- GPU command capture, serialization, and replay systems
- GPU/CPU performance optimization and frame pacing
- Runtime orchestration and graphics middleware systems
- Low-latency remote rendering and streaming architectures
- Cross-platform graphics compatibility and portabiliity
Ideal Background
We are interested in engineers who have experience in one or more of the following areas:
- Graphics/rendering infrastructure
- GPU drivers or graphics middleware
- Command buffering and graphics API interception
- Remote rendering or cloud gaming platforms
- Graphics debugging/profiling tools
- Low-level Linux or graphics stack development
- Strong Technical Signals
- Vulkan, OpenGL/OpenGL ES, WebGL/WebGPU, DirectX, Metal
- GPU command buffers and rendering pipelines
- WebAssembly (WASM) / Emscripten
- GPU profiling and optimization tools (RenderDoc, Nsig...
Ready to Apply?
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