About the Role
Job Description
As a Principal Artist – Textures at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.
What you’ll do
Ready to Apply?
Submit your application today and take the next step in your career journey with Ubisoft.
Apply Now