Regular Full-Time

Lead Software Engineer, Platform and Console Systems (Proprietary C++ Engine)

Posted by Blackbird Interactive • Vancouver, British Columbia, Canada

📍 Vancouver, British Columbia 🕒 March 01, 2026

About the Role


We are looking for a Lead Software Engineer to help port a proprietary AAA game engine to current gen console systems. You will lead the technical direction and execution across performance-critical platform systems including memory, CPU scheduling, streaming and I/O, and platform SDK integration. Targets include PS5, Xbox Series X|S, and Switch 2, as well as PC. This role is remote-friendly in Canada with Pacific-time overlap required.

What You’ll Lead and Deliver

  • Lead the effort to port and harden a proprietary AAA game engine for current gen consoles, ensuring performance, stability, and production readiness.
  • Own the platform and console roadmap for core engine-facing systems across PC and consoles, balancing performance, reliability, and delivery timelines.
  • Drive engine-level performance improvements focused on frame-time stability, hitch reduction, load-time reduction, memory efficiency, and scalability across CPU cores.
  • Ready to Apply?

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