About the Role
This is an opportunity for a creative Game Writer to craft the narrative for a unique, short-form interactive experience. The project is a 20-minute game set in a gallery, where players engage in one-on-one conversations with robots, each with distinct personalities and perspectives. The tone is quiet and slightly uneasy, focusing on dialogue and atmosphere rather than action. The story explores themes of autonomy, labor, obedience versus identity, and nonviolent rebellion, offering a reflective and thought‐provoking experience. This is a personal, non-commercial project ideal for writers passionate about interactive storytelling and character-driven narratives.
Deliverables
- Develop engaging dialogue for a cast of robots, each with a unique voice and personality (e.g., obedient but tired, angry, logical, emotional, quiet, or organizing a strike).
- Create a cohesive narrative structure that guides the player through the gallery experience.
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